RUIN: A Board Game

 
Event
Global Game Jam
Attribution
  • Kaylee Menard Graphic & Game Designer
  • Jared Thomson Game Designer & Engineer
  • Chris Ziraldo Game Designer & Production
Date
2016
Type
Game Design
Game Piece/Board Design
Playing Card Design & Production

With a 48 hour time limit, we set out to create a board game that would be playable by a maximum of 8 people at the end of Global Game Jam 2016.

We fleshed out a general game concept then created a rough production schedule with overlaping game mechanics development and fabrication of the game board and pieces on a CNC router. In other words, we would use paper and post-its to refine gameplay and finalize visual designs. The final hours of the game jam were spent sanding plywood, waxing game pieces, and production of the action cards.

 
RUIN_GGJ2017_board.jpg
RUIN_GGJ2016_gametime.png
KayleeMenard_RUIN_GGJ2016_sketches.jpg
KayleeMenard_RUIN_GGJ2016_CardDesignConcepts.jpg